

Freelancer 's spacecraft follow simplistic flight dynamics however, a dash of realism is implemented by allowing the vessels to cut power to their engines and turn to face any direction while drifting along their original path- conservation of momentum. Observing their spacecraft from the rear, players fly their ships by moving the mouse in the direction they want the vessels to go.

This system is also used to control the spacecraft, a breakaway from the traditional use of joysticks for space flight simulators. The game is played primarily through " pointing and clicking" with the mouse and a few keyboard commands. In Freelancer, the spacecraft is controlled by pointing and clicking with the mouse.
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The player character's primary goal in the game is to accumulate money, so as to buy more advanced weaponry and equipment to upgrade his ship. Each system provides opportunities to increase the pilot's wealth aside from taking on jobs to ferry goods and hunting for bounties, the player character can engage in trade. Starting with a small spacecraft in a star system, the player's character explores the region, opening up new systems for further adventures. Players take up the roles of pilots who fly single-seat spacecraft, trading with merchants on space stations and planets, and engaging in combat against other vessels. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.
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The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. Other player activities include bounty-hunting, commodity trading, and resource mining. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. In the game, players take on the roles of spacecraft pilots. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios.
